An artist who specializes in scifi and fantasy artwork, drawn, painted and created digitally. Currently a Technical Director at Pixar , and previously worked for Blur Studio in Venice, and he also does personal art when he can find the time. Neil also runs a metal webzine called Soul Killer, where he review's new metal and have a reasonably up-to-date news section. Click on the link for Neil's website and more info.
This is a very talented 3d production - modeling, animation and compositing artist. Jermoe is currently working for Blur Studio in California. His 3D character work is a must see! Visit this link for his website and more information.
Michael is working at Blue Sky Studios in White Plains, NY as a Rigger / Scripter for their second feature film entitled "Robots". The place is very cool, and it's awe inspiring to work along side some of the most talented people I have ever seen in the industry. Previously he was at Big Idea as CG-Supervisor of the Video Team, as well as Video Team Lead Rigger and an animator. He escaped shortly before they fired the entire studio, due to out-sourcing production to Canada which happened in early spring of 2003.
A very talented 3ds max artist. Martin is currently working for Industrial Light & Magic (ILM) as a creature technical director. Martin continues to work closely with Discreet as an external advisor. Visit his website to learn more about who and what he is all about.
This is a site to visit for some nice max scripts. Most of them are for max 5 or earlier hopefully Herman will update those scripts for max 6 and beyond. Click on the link to this website...
Second Reality is a great website to visit for awesome 3d imagery. This artist prefers to use 3ds max and Final Render but does use Maya at work. None the less check out the tutorials and gallery on this talented max artist.
Not sure how often or if this site gets updated anymore. It's a must in our artist links section. We've all seen his work because it's been in the 3ds max install for a long time. Visit his website to learn more about who and what he is all about.
Frank was the senior designer for 3ds max a few years back. After leaving Discreet he has done a lot of things including RTZEN. A realtime hardware shader editor for next generation game development. Currently Frank formed a game development studio called Trauma Studios.